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Rpg maker mv yanfly subclass increase exp via event
Rpg maker mv yanfly subclass increase exp via event













rpg maker mv yanfly subclass increase exp via event

Map notetags will let you customize map file name and x/y scaling per map.įor example this will load the map file "Map042.png" and scale the image to 100%: I have also included a little green player dot image as well as rectangular versions of the map background and mask, with a couple of color variations as examples.Īll images are available in the downloads on itch.io. This ensures that as you get to the edge of your screen and of your minimap, you won't see the gamemap under the minimap window. A background image "BlackCircle" will also be loaded to provide a background in places where your map is transparent. Otherwise, your minimap will not be aligned with the game map and things will get funky.īy default a mask circle file "MaskCircle.png" will be loaded. If you, however, resizethem, be sure to resize both dimensions and maintain your aspect ratio. If you're using saved maps from RPG Maker, this should be a non-issue. It is important the the x/y ratio of which ever map file you use exactly matches the x/y ratio of the in game map. You'll need to CREATE the maps directory in the "img" directory. The files created by "Save Map Image." will get the job done and are named correctly. map ID 42 will be searched for as img\maps\Map042.png This plugin also increases the number of Picture ID to 1000.īy default, this plugin uses PictureID in the 900s to make sure it doesn't conflict with whatever you're doing.įor example. By default the minimap will appear in the top left of your screen. The mini map moves in it's little window as your character moves.

rpg maker mv yanfly subclass increase exp via event

By using a mask file, it limits the viewable map to the shape of the mask. In our next installment, we’ll be designing our first quest, using the enemies and enemy troops we created today.RabbitMap gives you a customizable mini map based on your images. This sets the default battle background for that troop, but battle backgrounds can also be fixed in the map settings, so that every enemy encounter will conform to a certain battle background for that particular map. In the Troop editor, click “Change BG.” This version of RPG Maker has so many more options than previous versions, and you can change the floor and background, to mix and match. You can also change the Battle Background. If you want to preview what combat will look like, click “Battle Test…” and then “OK” or “Initialize.” In 0006, add two giant rats and call it “Rat*2.” Similarly, add a Rat King to Troop 0007 and call it “Rat King.” You can move it around the battle window, but there’s really no need to do so. In 0005, add a single giant rat from the right hand menu by selecting “0005 Giant Rat” and pressing the “< Add” button. Now add three new troops in spaces 0005, 0006, and 0007. Just like before, click “Change Maximum” and increase the number to 10. Change the EXP and Gold to 25.īefore these enemies can be used in combat, they need to be added to “Troops.” Troops allow you to create enemy encounters using one or more enemies of the same type, or a combination of different types. Increase its Max HP to 200, Attack and Defense to 30, and Agility and Luck to 40. In slot 0006, create a new enemy called “Rat King.” This time, use the Rat image but slide the hue over to a dark purple (240). EXP is the amount of experience your hero gains from defeating an enemy. Finally, under Rewards, change the EXP and Gold to 10. Defense refer to the creature’s ability to attack with and defend against magic, but these rats have no magical abilities. Increase Attack and Defense to 20, and Agility and Luck to 30. You can change the image hue, in case you want a red rat, for example, but we’ll leave that alone for right now. Select 0005, which displays a blank enemy with default stats.Ĭall this enemy “Giant Rat” and select the Rat picture from the default list of images. Click “Change Maximum” and increase the number to, say, 10. This displays all possible enemies in your game. So, to start, load the Database Editor (gears icon), and click on the Enemies tab. Previous versions of RPG Maker came with several dozen premade enemies, but there are only four in the latest version: Bat, Slime, Orc, and Minotaur. Before then, however, we have to create some low-level enemies for Lucius to fight. To do this, we’ll eventually create another quest. Our hero, Lucius York, must somehow raise 1,000 gold pieces to spring his grandpa from debtor’s prison. In Part IV of our exploration of RPG Maker MV, we created a jail interior for our game Mists of Tongass and set up the main quest and its resolution condition.















Rpg maker mv yanfly subclass increase exp via event